Hello everyone it is I crazy cartoon fan and last time on Dragon Ball Z, I reviewed the original, a PSP racing game that was alright, but it wasn't anything special. But I guess it was considered good enough to warrant a sequel a year later. It kinda reminds me of Sonic Drift (in more ways than 1 but we'll get to when we get to it).
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Many consider this the better of the Rivals games. I mean adding more characters can make people say that but how does it actually stand compared to the original Sonic Rivals? It's about the same price as the original game on the PS Vita so it's not too big of deal but let's see what's this game all about.
Is this race truly worth winning? Well let's team up with a wacky paisano and find out, let's do this!
Race to Win is the main theme of Sonic Rivals from 2006. It’s preformed by Crush 40 and vocals are by Ted Poley. It’s about the main characters desire to win the race, as Sonic Rivals is an on.
Plot And PresentationSimilar to Rivals 1, the plot isn't too complicated. Eggman is kidnapping Chao and hidden them in a spooky mansion. He then finds out from Gearld Robotnik's old journal about a monster known as Infrit, a beast that gets stronger upon feeding it Chao. He wants to unleash it to take over the world but he needs the Chaos Emeralds to do so. So now the entire gang all have motives to go straight for Eggman.
Sonic and Tails just wanna stop the doctor, Silver and Espio try to make sure Infrit doesn't form, Knuckles and Rouge fight over the Master Emerald and Shadow and Metal Sonic search for the Chaos Emeralds because it turns out that it's actually Eggman Nega trying to unleash Infrit. It's really not that complicated but in all honesty, it doesn't really need to be. I mean if it makes the funny character go fast then that's all that really matters. Granted, this has a more coherent storyline than Rival 1 but that's fine too. That's all fine and dandy but let's actually look into the presentation of this game.Similar to Sonic Rivals 1, the plot is presented using text boxes and character stills. However this time, there's actual voice acting so that's pretty cool, it's nice that they actually added it in. But really other than that, the presentation for plot is exactly the same.
The game doesn't seem like it was made on the cheap so that's pretty cool, they upgraded the quality up a bit. But really other than that, the presentation doesn't seem like they really added too much. I mean if it ain't broke don't fix it but it's practically the same thing as the original game. And considering that this game came out a year after the original, I would imagine that there wasn't too much time on this. GameplaySimilar to presentation, the gameplay isn't too different from the original game. The name of the game is racing against characters in classic 2D Sonic action. You can obtain different items to mess with you're opponents which is pretty standard for a racing game.
However the special ability is no longer an item itself. Instead, the more Rings you get fuel up a meter that then you can use the special. But other than that special, these characters are exactly the frickin same.
Like for example, you can't fly when you play as Tails and you can't glide as Knuckles. The AI still rubberbands like crazy which is ashame because that was pretty annoying in Rivals 1. In Sonic Rivals 1, all you did was racing with the occasional boss fight but I guess Sega thought that variety is the spice of life and added some other things you do while progressing through the story. In addition to boss fights, there's also death matches where you try to drain the rings out of you're opponent, it's pretty mindless but it's alright. There's also a sort of hot potato game where you have a bomb and you gotta give it to the other opponent before it blows up.that's pretty sadistic but whatever. But yeah, the added variety is very much appreciated but I don't know if this is just me but considering the plot has a focus on Chao, a Chao Garden would've been pretty cool.Card collecting is basically but there essentially just achievements so they don't matter too much.
There's also multiplayer mode where you can do one of the many different modes from the story mode which is cool but I don't how many people actually did that but whatever.
Contents.Plot The have disappeared and and immediately get on the case to find them. It turns out that (once again masquerading as ) has stolen the Chao and concealed them inside a haunted mansion. His plan is to feed them to an inter-dimensional beast called the ' who needs to eat them to become invincible. After that, he plans to release the Ifrit into the world in order to destroy it. However, to open the portal to the Ifrit's world, the seven are required.
Eggman Nega secretly hires to collect the Chaos Emeralds. The Master Emerald has also gone missing (again) and teams up with Rouge to find it.Meanwhile, has returned from a now ruined future caused by the Ifrit. In order to make a happier future, he searches for and steals the Chao that are left in order to hide them. First thought that Silver was hiding Chao for a cause of evil, but Espio finds out that Silver was trying to save the world. Then, they work together to save the world.
![Win Win](/uploads/1/2/5/2/125294146/156248078.jpg)
Eggman sends Metal Sonic to find Shadow, and tells him of Nega's plans. Nega has learned of the Ifrit by accessing 's journals, and Shadow and Metal Sonic set out to retrieve the Chaos Emeralds before he does. Eggman uses Metal Sonic as a communication device to aid Shadow along the way.All of the teams meet up at the haunted mansion where the portal to the Ifrit's world is.
Despite Rouge only collecting six of the Emeralds, the portal opens anyway and Nega dispatches his newly copy of Metal Sonic, Metal Sonic 3.0 to awaken the Ifrit. Despite possessing the minds of Sonic, Tails, Knuckles, and Rouge (depending on who the player plays as), the Ifrit is defeated by the other teams. Shadow and Metal Sonic destroy the Ifrit and close the portal but they and Eggman Nega are trapped in the Ifrit's dimension.
However, Metal Sonic tears his chassis open, revealing the 7th Chaos Emerald. Shadow uses the Emerald to teleport back with Metal Sonic.
Nega is left trapped under some rubble.Sonic and Tails save all the Chao and bring them to a Chao Garden and relax there while Knuckles finds the Master Emerald in the Emerald Detector that he and Rouge stole from Eggman Nega. Rouge steals the Master Emerald and runs. Silver returns to what he hopes is a happy future while Espio has to answer to who has spent their client's advanced payment on late rental fees.Characters Sonic Rivals 2 features eight playable characters, including all five characters from the.
All characters use Homing Attack and Spin Dash to move through the levels. Collecting Rings or destroying enemies will also fill the Signature Meter; when the meter is full, players can use a character-specific Signature Move to gain an advantage. For example, Shadow's 'Chaos Control' move has the ability to slow down the other player's movement for a few seconds.The character roster is split into teams of two, with each team having its own story campaign that tells the events of the game's story from their perspective.Gameplay Sonic Rivals 2 has four main Single Player modes. Story Mode is the main single player mode.
Players go through each of the game's battle modes and levels to advance the plot. Each zone has three acts and a boss, with the exception of the final zone.
The characters are divided into four teams (Sonic and Tails, Shadow and Metal Sonic, Silver and Espio, Knuckles and Rouge) and each character has their own story. The game introduces a new mode called Free Play. In this single player mode, players can choose any one of the eight characters and play through the zones in traditional 2D Sonic fashion.
They can also try Time Attacking, or finding the ten hidden Chao in the levels. There are no opponents for this mode. This is a first for many of the characters featured.
In addition, players can also try the Cup Circuit and Single Event modes. Races and battle can be customized in every aspect, and players can try to earn cards by completing challenges. There are 150 different cards to collect, and each is tied to a certain achievement. For example, getting an S Rank in Knockout Mode unlocks a card of. The cards themselves contain art from various older Sonic games, and can unlock things such as alternate suits for the characters. Unlike the first game, only one card is needed to unlock a suit; and each character has four suits instead of the original three. The cards also unlock the Cup Circuits, and Chao Detectors for the Zones.Sonic Rivals 2 boasts a new multiplayer 'Battle Mode' with six different types of competition in addition to the main race mode.
These modes are also worked into the story. The lengths of the battles can be set though the selection menus.
In Knockout, each player starts with three rings. Players must knock all of the rings out of their opponent and then attack them to win.
The first player to get the set number of knockouts wins. In Rings Battle, players have a set amount time to collect as many rings as possible. The player with the most rings at the end of the time limit wins.Capture the Chao is a Sonic themed version of. Players must steal a set number of Chao from their opponent's base and bring them back to their own base with their own Chao still there to win. In Laps Race, the first player to complete a set number of laps around the track wins.
King of the Hill has an Omochao stationed at the top of the level with a light beam. Players earn points by simply standing under it. The first player to get the set number of points wins. Tag is a Sonic themed cross between. Each player has a time limit that drops when they hold the bomb. Players pass the bomb by attacking the other player.
The first player to have their time limit expire loses.Stages Each stage has three acts and a boss, instead of the original game's two. Acts one and three are races, and act two is always a battle. In the story mode, the races may be substituted with single character missions such as 'Time Attack', 'Collect X Rings', and other challenges. Certain stages can be skipped in the story, depending on the character chosen.Reception ReceptionAggregate scoresAggregatorScore63.05%60/100Review scoresPublicationScoreC–7/105/10GameZone6/106.5/106/10Sonic Rivals 2 received average reviews from critics. It received a score of 63.05% on and 60/100 on.In March 2009, Sonic Rivals was certified as part of 's budget line, representing North American sales of at least 250,000.
Sonic Rivals 2 soon followed. Retrieved 2012-11-20.
Retrieved 2012-11-20. Archived from on 2016-06-09. Retrieved 2020-03-16.
Retrieved 2012-11-20. Retrieved 2012-11-20. Retrieved 2012-11-20. Archived from on 2012-07-22. Retrieved 2020-03-16. Retrieved 2012-11-20. Archived from on 2009-03-26.
Retrieved 2020-03-16. Retrieved 2016-03-26. March 20, 2009. Retrieved May 3, 2010.External links Wikiquote has quotations related to.
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